Jack of All Fates is a tabletop roleplay game using card play rather than dice to determine the outcomes of player decisions, but there's still a little dice rolling. 

Players will have characters come face to face with possible death or life saving consequences in every decision they make, while pursuing character goals and trying their best to keep their Spark of Will. This is a game with relatively quick to learn rules, using widely available supplies to keep it very accessible. You'll just need one six sided dice per player, one deck of standard playing cards (bring your favorite deck!), some kind of tokens or coins (about a dozen should be fine), paper, writing utensils, and a small battery operated candle per player if you want an extra nice touch to track which characters are and aren't Apparently Dead. 

Mechanics use the card game, Blackjack-inspired rules. If you ever get 21 points, you get "Fate", and receive a Plot Shift Token which will probably save a character's life later. If you ever go over 21 points, or "Bust" your character is Apparently Dead. Apparently Dead is dead in the "comic book" sense, of being dead until they aren't, and their "death" gets explained away. If the GM "busts", the players can get some narrative control over how they succeed in their challenge.